FiTBUD - Social Fitness App

I developed FiTBUD, which is an app that connects gym goers from all walks of life together. Whether you’re a casual, new or a more advanced gym goer, there’s a community for you.

CLIENT:

Personal Project

PRODUCT:

Social Fitness App

TOOLS:

Figma, Figjam, Adobe Illustrator

ROLES:

UX/UI Designer and User Researcher

TIMELINE:

Sep 2022 - Dec 2022

4 Months

Designed by Zy © 2025

Next Steps

Research

Defining the Problem

WHAT do they need?

WHO are we designing for?

WHERE does this problem exist?

WHY do they need this product?

FiTBUD strives to connect gym goers with one another to form community.

FiTBUD creates a safe space for people to meet and workout together in real life.

FiTBUD can be used individually to hold oneself accountable with their fitness goals, creating and maintaining a fitness routine.

FiTBUD tracking progress and providing suggestions and feedback on how to further improve.

Concept: Social Fitness App

Key Features of FiTBUD

TRACK PROGRESS

RECEIVE

FEEDBACK

MEET FiTBUDDIES

DISCOVER NEW EXERCISES

CREATE

ROUTINES

Key Technology

  • A social app for finding FitBuddies based on shared workout preferences. Users can customize, track, and share their workouts, receiving feedback from others.


  • An AR simulator to demonstrate exercise movements when a FitBuddy is unavailable or if the user opts out of the FitBuddy feature.

FITBUD adds to the fitness community, connecting gym goers of different fitness levels and personalities together to:

  • Improve the quality of their workouts with constructive feedback from FiTBUDDIES of different skill levels


  • Increases their motivation to go to the gym and stay consistent which is key to progress and engagement


  • Hold themselves accountable with their own fitness journeys and reduces the isolating gym experience with a FiTBUDDY


  • Explore a comprehensive exercise database and an innovative AR simulator that demonstrates proper use of gym equipment. This feature helps prevent injuries and eliminates the intimidation of trying unfamiliar machines.



Impact

Persona Map

USER: A millennial/Gen Z new/advanced gym goer, who lives a busy lifestyle and is a introverted in social settings.

PRIMARY NEEDS: find a sense of community and be held accountable with their fitness goals.

SECONDARY NEEDS: start/change their workout routine, discover new exercises, receive feedback on current fitness routine to adjust goals accordingly.

User Journey Mapping

The following hypothetical user scenario and objectives will serve as a foundation for understanding the target user's journey based on the user persona and success criteria. This journey map will guide the identification and design of all essential screens for a seamless, targeted FiTBUD experience.

Scenario:

  • Harvey is an intermediate gym-goer with 2 years of experience.

  • Recently busy with professional goals, leading to skipped workouts.

  • Bored with current routine and lacking motivation.

  • Introverted and hesitant about visiting new gyms or meeting new people.

  • Enjoys interacting with others at the gym but struggles to form lasting connections.

Objectives:

  • Create a flexible, exciting routine that aligns with his fitness goals.

  • Find a gym buddy to stay accountable.

  • Build a sense of community for motivation and support.

  • Maximize his gym membership by exploring different gyms and meeting like-minded people.

The user journey map helps understand the use case of the FiTBUD app and will inform our mid-fi wireframes to demonstrate the user experience within a real world context.




Success Criteria

MUST defines the minimal viable product that FITBUD must achieve in order for this product to be considered a success.

SHOULD defines the features would bring FITBUD to the next level and improve the entire gym-going experience

COULD defines the features would be nice to have but are not absolutely necessary.

The Design Process

Lo-fi Sketches + Wireframes

I made some low-fidelity wireframes based on my user journey map steps. These wireframes will help inform my final hi-fidelity screens.

Login/Sign Up Screen

Welcome/Profile

Current Workout

Friends

Current Workout Routine

Search Function

Search Filters

Exercise details

Search for FiTBUDDY

Found FiTBUDDY

FiTBUDDY Messages

FiTBUDDY Chat

AR Machine Demo

Rate FiTBUDDY

Hi-Fi Wireframes

Key Takeaways:

  • I learned how to conceptualize a digital experience with the main goal of bringing two different people together, by researching user needs, goals and frustrations.


  • I learned how to use a success criteria to define the MVP of my experience, ensuring that my final product contains all the necessary components to be successful from both user and business perspectives





  • I plan to integrate the FiTBUD AR experience into TikTok Effects House to boost brand awareness and conduct user testing with the AR Exercise Simulator. This will help engage a broader audience, drive virality through user-generated content, and gather insights to refine the AR features.


  • Introduce local fitness challenges where users can join teams or compete individually, track progress, and celebrate achievements with FiTBUD community members.

Future Improvements:

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These hi-fidelity wireframes are based on the user journey map steps and represent a refined version of the interface. They illustrate key interactions, layout, and design elements, providing a clear visual structure, ensuring a human-centric and intuitive user experience.